Hello
I also commented the line that throws the exception and I forced the compression format of my VTs, and added some logs to determine what condition triggered the assertion
// Added logs
UE_LOG(LogTemp, Warning, TEXT(“Compression Debug Output”));
UE_LOG(LogTemp, Warning, TEXT(“Unknown Compressed Format?: %s”), CompressedFormat == PF_Unknown);
UE_LOG(LogTemp, Warning, TEXT(“Compressed Mip Pixel Format: %d”), (int)CompressedMip[0].PixelFormat);
UE_LOG(LogTemp, Warning, TEXT(“Compressed Pixel Format: %d”));
UE_LOG(LogTemp, Warning, TEXT(“Compression Debug Output: %d”), (int)CompressedFormat);
// Line Causing Assertion
check(CompressedFormat == PF_Unknown || CompressedFormat == CompressedMip[0].PixelFormat);CompressedFormat = (EPixelFormat)CompressedMip[0];// Tried to replace with = PF_ETC2_RGBA; but textures are broken
This led me to a successful package but the textures didn’t show up in the packaged apk…
I didn’t take the time to dig deeper into the engine but I will eventually
Good luck!