Hi guys,
I’m having trouble packaging my project. I’m getting the following error:
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/UE Unreal Project/Apartement Aster/Apartement_aster.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/UE Unreal Project/Apartement Aster/Apartement_aster.uproject" -cook -stage -archive -archivedirectory=D:/TEST -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\PROGRAM\Unreal engine 4\Epic Games\4.14\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/PROGRAM/Unreal engine 4/Epic Games/4.14
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/PROGRAM/Unreal engine 4/Epic Games/4.14/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/PROGRAM/Unreal engine 4/Epic Games/4.14
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\NEXT LEVEL 1\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+PROGRAM+Unreal+engine+4+Epic+Games+4.14\UAT_Log.txt
InternalUtils.SafeFileExists: SafeFileExists D:\PROGRAM\Unreal engine 4\Epic Games\4.14\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/PROGRAM/Unreal engine 4/Epic Games/4.14
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/PROGRAM/Unreal engine 4/Epic Games/4.14/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/PROGRAM/Unreal engine 4/Epic Games/4.14/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/NEXT LEVEL 1/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+PROGRAM+Unreal+engine+4+Epic+Games+4.14
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.SafeFileExists: SafeFileExists D:\UE Unreal Project\Apartement Aster\Apartement_aster.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\UE Unreal Project\Apartement Aster\Apartement_aster.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for D:\UE Unreal Project\Apartement Aster\Apartement_aster.uproject
Program.Main: ERROR: AutomationTool terminated with exception: System.Exception: Could not find token at index 155
at fastJSON.JsonParser.NextTokenCore()
at fastJSON.JsonParser.LookAhead()
at fastJSON.JsonParser.ParseValue()
at fastJSON.JsonParser.ParseObject()
at fastJSON.JsonParser.ParseValue()
at fastJSON.JsonParser.ParseArray()
at fastJSON.JsonParser.ParseValue()
at fastJSON.JsonParser.ParseObject()
at fastJSON.JsonParser.ParseValue()
at fastJSON.JsonParser.Decode()
at fastJSON.JSON.Parse(String json)
at UnrealBuildTool.JsonObject.Parse(String Text)
at UnrealBuildTool.JsonObject.Read(String FileName)
at UnrealBuildTool.ProjectDescriptor.FromFile(String FileName)
at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 EncryptIniFiles, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, String Provision, String Certificate, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 TitleID)
at BuildCookRun.SetupParams()
at BuildCookRun.ExecuteBuild()
at AutomationTool.BuildCommand.Execute()
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
at AutomationTool.Automation.Process(String[] Arguments)
at AutomationTool.Program.MainProc(Object Param)
at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
at AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
i was disable any plugin and installed visual studio C++… and still failed