Hi,
When I try to package I get this error:
UATHelper: Packaging (Windows (64-bit)): LogMetaData: Error: MetaData::SetValue called before meta data is completely loaded. /Game/MyGameModule/MyGameModule.PackageMetaData’
Can smeone help me understand how to solve this ?
Thx
Hi,
i’m experiencing the same issue in version 4.22. Did you solve the problem?
I finally solved it!!! For everyone who runs into this problem:
I have a member in my custom class deriving from AActor like this:
// The level music
UPROPERTY(EditAnywhere, Category = “Audio”)
class USoundCue* levelMusicCue;
In the constructor i created the object like this:
// Create the level music audio cues
levelMusicCue = CreateDefaultSubobject(“LevelMusic_Cue”);
In the editor i derived a blueprint from my class but without setting the sound cue inside the blueprint. Now when the blueprint gets placed into a level (thus creating an archetype if im not mistaken) the error gets triggered. Setting a sound cue inside the archetype fixed the problem.
Good look!