Package error in Unreal Engine 5.3 Error Exit Code 6

Can anyone tell me what causing this to happen ???, tried to disable plugins, update vsc but nothing works for

LogLiveCoding: Display: Console will be hidden but remain running in the background. Restart to disable completely.
LogSlate: Window ‘Editor Preferences’ being destroyed
LogSlate: Window ‘Editor Preferences’ being destroyed
LogDerivedDataCache: C:/Users/rafae/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:46.168 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 24022 files in 25756 folders with total size 3561 MiB.
LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
LogTurnkeySupport: Project requires temp target (AppleProResMedia plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/rafae/Documents/Unreal Projects/Poolrooms/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Program Files (x86)/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/rafae/Documents/Unreal Projects/Poolrooms/Poolrooms.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56925 -project=“C:/Users/rafae/Documents/Unreal Projects/Poolrooms/Poolrooms.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/rafae/Documents/Unreal Projects/Poolrooms/Poolrooms.uproject” -unrealexe=“D:\Program Files (x86)\Epic Games
UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/rafae/Downloads/Poolrooms” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/rafae/Documents/Unreal Projects/Poolrooms/Poolrooms.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56925 -project=“C:/Users/rafae/Documents/Unreal Projects/Poolrooms/Poolrooms.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/rafae/Documents/Unreal Projects/Poolrooms/Poolrooms.uproject” -unrealexe=“D:\Program Files (x86)\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -a
rchive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/rafae/Downloads/Poolrooms -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.21 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.16299.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\rafae\Documents\Unreal Projects\Poolrooms\Poolrooms.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Program Files (x86)\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Program Files (x86)\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Poolrooms Win64 Development -Project=“C:\Users\rafae\Documents\Unreal Projects\Poolrooms\Poolrooms.uproject” -Manifest=“C:\Users\rafae\Documents\Unreal Projects\Poolrooms\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\rafae\Documents\Unreal Projects\Poolrooms” -skipdeploy -log=“C:\Users\rafae\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D
+Program+Files+(x86)+Epic+Games+UE_5.3\UBT-Poolrooms-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\rafae\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_5.3\UBT-Poolrooms-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for Poolrooms (no existing makefile)
UATHelper: Packaging (Windows): Total execution time: 0.74 seconds
UATHelper: Packaging (Windows): Microsoft platform targets must be compiled with Visual Studio 2022 17.4 (MSVC 14.34.x) or later for the installed engine. Please update Visual Studio 2022 and ensure no configuration is forcing WindowsTargetRules.Compiler to VisualStudio2019. The current compiler version was detected as: 14.29.30141
UATHelper: Packaging (Windows): Took 0.88s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\rafae\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_5.3\UBT-Poolrooms-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

**Log started at 02/17/2024 21:02:34 (2024-02-17T14:02:34Z)
No config file at C:\Users\rafae\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\rafae\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\rafae\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_5.3\UBT-Poolrooms-Win64-Development.txt

Setting temp directory to ‘C:\Users\rafae\AppData\Local\Temp\UnrealBuildTool\c9ad2a60’
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
IOS Installed SDK(s): MinVersion_Sdk=1100.0.0.0, MaxVersion_Sdk=8999.0, CurrentVersion_Sdk=1643.40.14.4, Version_AutoSdk=14.1, CurrentVersion_AutoSdk=
Registering build platform: IOS - buildable: True
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
TVOS Installed SDK(s): MinVersion_Sdk=1100.0.0.0, MaxVersion_Sdk=8999.0, CurrentVersion_Sdk=1643.40.14.4, Version_AutoSdk=14.1, CurrentVersion_AutoSdk=
Registering build platform: TVOS - buildable: True
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.16299.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Command line: “D:\Program Files (x86)\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Poolrooms Win64 Development “-Project=C:\Users\rafae\Documents\Unreal Projects\Poolrooms\Poolrooms.uproject” “-Manifest=C:\Users\rafae\Documents\Unreal Projects\Poolrooms\Intermediate\Build\Manifest.xml” “-remoteini=C:\Users\rafae\Documents\Unreal Projects\Poolrooms” -skipdeploy “-log=C:\Users\rafae\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_5.3\UBT-Poolrooms-Win64-Development.txt”
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘ChaosNiagara’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Creating makefile for Poolrooms (no existing makefile)
Skipping D:\Program Files (x86)\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\Program Files (x86)\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.32228.343)
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.6.33723.286)
Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133 (Family=14.29.30133, FamilyRank=3, Version=14.29.30141, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Redist\MSVC\14.29.30133)
Total execution time: 0.74 seconds
Microsoft platform targets must be compiled with Visual Studio 2022 17.4 (MSVC 14.34.x) or later for the installed engine. Please update Visual Studio 2022 and ensure no configuration is forcing WindowsTargetRules.Compiler to VisualStudio2019. The current compiler version was detected as: 14.29.30141
BuildException: Microsoft platform targets must be compiled with Visual Studio 2022 17.4 (MSVC 14.34.x) or later for the installed engine. Please update Visual Studio 2022 and ensure no configuration is forcing WindowsTargetRules.Compiler to VisualStudio2019. The current compiler version was detected as: 14.29.30141
at UnrealBuildTool.WindowsPlatform.ValidateTarget(TargetRules Target) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 1047
at UnrealBuildTool.RulesAssembly.CreateTargetRulesInstance(String TypeName, TargetInfo TargetInfo, ILogger Logger, Boolean IsTestTarget, Boolean bSkipValidation) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 698
at UnrealBuildTool.RulesAssembly.CreateTargetRules(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, UnrealArchitectures Architectures, FileReference ProjectFile, CommandLineArguments Arguments, ILogger Logger, Boolean IsTestTarget, Boolean bSkipValidation, UnrealIntermediateEnvironment IntermediateEnvironment) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 776
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1263
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1114
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:

[ 0.000]
0.000
[ 0.765]
**

the project was made in UE 5.3 i have never gotten this error before

Nevermind i found the solution. my visual studio 2022 was not set up correctly

i simply followed this tutorial
[https://www.youtube.com/watch?v=HLwwpLYvY5Y&ab_channel=CarrelSpace]

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