Package error exiting with ExitCode=6

UATHelper: Packaging (Windows): Setting up ProjectParams for E:\unreal\MyProjetBkup\ProjectNomad\ProjectNomad.uproject
LogSlate: Took 0.446529 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/NotoColorEmoji.ttf’ (7610K)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: E:\UE5install\UE\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “E:\UE5install\UE\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” ProjectNomad Win64 Shipping -Project=E:\unreal\MyProjetBkup\ProjectNomad\ProjectNomad.uproject -Manifest=E:\unreal\MyProjetBkup\ProjectNomad\Intermediate\Build\Manifest.xml -remoteini=“E:\unreal\MyProjetBkup\ProjectNomad” -skipdeploy -log=“C:\Users\otgonbaatar.o\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE5install+UE+UE_5.4\UBA-ProjectNomad-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\otgonbaatar.o\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE5install+UE+UE_5.4\UBA-ProjectNomad-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for ProjectNomad (Build.version is newer)
LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
UATHelper: Packaging (Windows): Available x64 toolchains (4):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433
UATHelper: Packaging (Windows): (Family=14.42.34433, FamilyRank=5, Version=14.42.34435, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.43.34618
UATHelper: Packaging (Windows): (Family=14.43.34618, FamilyRank=5, Version=14.43.34618, Is64Bit=True, ReleaseChannel=Preview, Architecture=x64)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.42.34433
UATHelper: Packaging (Windows): (Family=14.42.34433, FamilyRank=5, Version=14.42.34435, Is64Bit=True, ReleaseChannel=Preview, Architecture=x64)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.40.33807
UATHelper: Packaging (Windows): (Family=14.40.33807, FamilyRank=5, Version=14.40.33817, Is64Bit=True, ReleaseChannel=Preview, Architecture=x64)
UATHelper: Packaging (Windows): Unavailable x64 toolchains (4):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133
UATHelper: Packaging (Windows): (Family=14.29.30133, FamilyRank=5, Version=14.29.30157, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.16.27023
UATHelper: Packaging (Windows): (Family=14.16.27023, FamilyRank=5, Version=14.16.27051, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.29.30133
UATHelper: Packaging (Windows): (Family=14.29.30133, FamilyRank=5, Version=14.29.30157, Is64Bit=True, ReleaseChannel=Preview, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.16.27023
UATHelper: Packaging (Windows): (Family=14.16.27023, FamilyRank=5, Version=14.16.27051, Is64Bit=True, ReleaseChannel=Preview, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.42.34435 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Available x64 toolchains (4):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433
UATHelper: Packaging (Windows): (Family=14.42.34433, FamilyRank=5, Version=14.42.34435, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.43.34618
UATHelper: Packaging (Windows): (Family=14.43.34618, FamilyRank=5, Version=14.43.34618, Is64Bit=True, ReleaseChannel=Preview, Architecture=x64)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.42.34433
UATHelper: Packaging (Windows): (Family=14.42.34433, FamilyRank=5, Version=14.42.34435, Is64Bit=True, ReleaseChannel=Preview, Architecture=x64)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.40.33807
UATHelper: Packaging (Windows): (Family=14.40.33807, FamilyRank=5, Version=14.40.33817, Is64Bit=True, ReleaseChannel=Preview, Architecture=x64)
UATHelper: Packaging (Windows): Unavailable x64 toolchains (4):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133
UATHelper: Packaging (Windows): (Family=14.29.30133, FamilyRank=5, Version=14.29.30157, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.16.27023
UATHelper: Packaging (Windows): (Family=14.16.27023, FamilyRank=5, Version=14.16.27051, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.29.30133
UATHelper: Packaging (Windows): (Family=14.29.30133, FamilyRank=5, Version=14.29.30157, Is64Bit=True, ReleaseChannel=Preview, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.16.27023
UATHelper: Packaging (Windows): (Family=14.16.27023, FamilyRank=5, Version=14.16.27051, Is64Bit=True, ReleaseChannel=Preview, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.42.34435 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Parsing headers for ProjectNomad
UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool E:\unreal\MyProjetBkup\ProjectNomad\ProjectNomad.uproject E:\unreal\MyProjetBkup\ProjectNomad\Intermediate\Build\Win64\ProjectNomad\Shipping\ProjectNomad.uhtmanifest -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Total of 0 written
UATHelper: Packaging (Windows): Reflection code generated for ProjectNomad in 1.1896879 seconds
UATHelper: Packaging (Windows): Writing manifest to E:\unreal\MyProjetBkup\ProjectNomad\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building ProjectNomad…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.42.34435 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from DLSSUtility unity file: DLSSUtility.cpp, GBufferResolvePass.cpp, VelocityCombinePass.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from NGXRHI unity file: NGXRHI.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from NGXD3D11RHI unity file: NGXD3D11RHI.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from NGXD3D12RHI unity file: NGXD3D12RHI.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from NGXVulkanRHI unity file: NGXVulkanRHI.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from DLSS unity file: DLSS.cpp, DLSSDenoiser.cpp, DLSSUpscaler.cpp, DLSSUpscalerHistory.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from DLSSBlueprint unity file: DLSSLibrary.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from DLSSMoviePipelineSupport unity file: DLSSMoviePipelineSupportModule.cpp, MoviePipelineDLSSSetting.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from NGXVulkanRHIPreInit unity file: NGXVulkanRHIPreInit.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from StreamlineShaders unity file: StreamlineShaders.cpp, UIHintExtractionPass.cpp, VelocityCombinePass.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from StreamlineRHI unity file: StreamlineAPI.cpp, StreamlineRHI.cpp, StreamlineSecureLoad.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from StreamlineD3D11RHI unity file: StreamlineD3D11RHI.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from StreamlineD3D12RHI unity file: StreamlineD3D12RHI.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from StreamlineCore unity file: StreamlineCore.cpp, StreamlineDeepDVC.cpp, StreamlineDLSSG.cpp, StreamlineReflex.cpp, StreamlineViewExtension.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from StreamlineBlueprint unity file: StreamlineLibrary.cpp, StreamlineLibraryDLSSG.cpp, StreamlineLibraryReflex.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from NISShaders unity file: NISShaders.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from NISCore unity file: NISCore.cpp, NISUpscaler.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from NISBlueprint unity file: NISLibrary.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from TargetSystem unity file: TargetSystem.cpp, TargetSystemComponent.cpp, TargetSystemLog.cpp, TargetSystemTargetableInterface.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from AutoFootstep unity file: AutoFootstep.cpp, AutoFootstepAnimNotify.cpp, AutoFootstepEffectContext.cpp
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from ProjectNomad unity file: ProjectNomad.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (10 physical cores, 20 logical cores)
UATHelper: Packaging (Windows): Executing up to 10 processes, one per physical core
PackagingResults: Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): Using Parallel executor to run 65 action(s)
UATHelper: Packaging (Windows): ------ Building 65 action(s) started ------
UATHelper: Packaging (Windows): [1/65] Copy tbb.dll
UATHelper: Packaging (Windows): [2/65] Copy tbb.pdb
UATHelper: Packaging (Windows): [3/65] Copy tbbmalloc.dll
UATHelper: Packaging (Windows): [4/65] Copy OpenColorIO_2_3.dll
UATHelper: Packaging (Windows): [5/65] Copy tbb12.dll
UATHelper: Packaging (Windows): [6/65] Copy tbbmalloc.pdb
UATHelper: Packaging (Windows): [7/65] Resource Default.rc2
UATHelper: Packaging (Windows): [8/65] Copy OpenImageDenoise.dll
UATHelper: Packaging (Windows): [9/65] Copy D3D12Core.dll
UATHelper: Packaging (Windows): [10/65] Copy d3d12SDKLayers.dll
UATHelper: Packaging (Windows): [11/65] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
UATHelper: Packaging (Windows): E:\UE5install\UE\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: ‘__has_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif
UATHelper: Packaging (Windows): E:\UE5install\UE\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
UATHelper: Packaging (Windows): [12/65] Compile [x64] SharedPCH.Engine.Project.ValApi.Cpp20.cpp
UATHelper: Packaging (Windows): E:\UE5install\UE\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: ‘__has_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif
UATHelper: Packaging (Windows): E:\UE5install\UE\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
UATHelper: Packaging (Windows): Total time in Parallel executor: 18.87 seconds
UATHelper: Packaging (Windows): Total execution time: 107.44 seconds
UATHelper: Packaging (Windows): Took 108.91s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\otgonbaatar.o\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE5install+UE+UE_5.4\UBA-ProjectNomad-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 56s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

pls some one tell me what is wrong here?

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