Package don't work

Like in the topic. Output log show nothing useable :

Here all Output :

[SPOILER]UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running UE4Editor Cook for project D:\Tetris\Tetris\Tetris.uproject
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Commandlet log file is E:\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.01.26-17.13.53.txt
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running: E:\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\Tetris\Tetris\Tetris.uproject -run=Cook -TargetPlatform=Android_Multi -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=E:\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.01.26-17.13.53.txt -stdout -CrashForUAT -u
nattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogInit: Display: Running engine for game: Tetris
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogHAL: Display: Platform has ~ 6 GB [6441717760 / 8589934592 / 6], which maps to Smaller [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Building Assets For Android_Multi
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: Using XGE Controller for Shader Compilation.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/kusza/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Performance to C:/Users/kusza/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.21ms. RandomReadSpeed=175.74MBs, RandomWriteSpeed=2.49MBs. Assigned SpeedClass ‘Local’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bPackageDataInsideApk 0, value False != True invalidating cook
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Clearing all cooked content for platform Android_Multi
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Sandbox cleanup took 0.355 seconds for platforms Android_Multi
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 0 Packages Remain 366 Total 366
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cook Diagnostics: OpenFileHandles=160, VirtualMemory=348MiB
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 75,1664159s to run UE4Editor-Cmd.exe, ExitCode=-1073741795
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\kusza\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure[/SPOILER]

I try to do it with this tutorial :

(2) Unreal Engine 4.25 Android Packaging Tutorial - YouTube](Unreal Engine 4.25 Android Packaging Tutorial - YouTube)

Also when i start mobile preview it shows up GameSplash for sometime (minute or two i did not counting it) and nothing happend.

Now im waiting for launch on my phone and here everything seems to be ok, i seen this in LOG :

********** DEPLOY COMMAND COMPLETED **********
LogPlayLevel: ********** RUN COMMAND STARTED **********

I thing in launching it done package process, so why it don’t work normal way.

But now it stoped on :

“LogPlayLevel: Running: C:\Users\kusza\OneDrive\Dokumenty\AndroidSDK\platform-tools\adb.exe -s 4FF6R19B14008161 shell am start -n com.YourCompany.Tetris/com.epicgames.ue4.SplashActivity”

I see Unreal logo on Smarphone but it’s all about 3-5 minutes.

If something will change (it will crash or run) i will update this topic or post something below. If it will start i will try one time to package it, maybe this will help.

Some ideas?

EDIT ::: Phone asked me to shutoff app or wait because it’s not responding.