I tried to export a test build of my game. The process itself ended successfully, but when I try to run the exe file, nothing happens! After looking through the logs, I noticed this:
LogPluginManager: Error: Unable to load plugin ‘Volumetrics’. It was requested by Enabled plugins in .uproject for , but it has a dependency that is missing on disk.
The missing dependency is BlueprintMaterialTextureNodes (ReferenceChain: Volumetrics → BlueprintMaterialTextureNodes).
Aborting.
As I understand it, there is a certain BlueprintMaterialTextureNodes plugin missing, but it’s interesting that it’s not there in the plugins tab
After creating the project, I did not change, add, or remove any plugins at all. In fact, this is a clean project with assets created by me and assets from Bridge
Also, I did not find any information about either the Volumetrics plugin or the BlueprintMaterialTextureNodes plugin.
Should I just turn it off then? Or is there still a way to fix this?
Ryzen 5 5600
RTX 3060 TI
32 GB Ram
UE version: 5.5.1