package build makes textures blurry while in the editor or standalone the game is sharp

I just finished my 2D (blueprint) game and when I try to package it every texture is blurry and I can’t find any solution to it. I have tried “pre-streaming” the sprites and it worked for standalone but in the package it did nothing. Does anyone have an idea how to fix this?

I had this problem with a few textures after packaging. My solution was to use the console command

sg.TextureQuality 0

and then after a second or so

sg.TextureQuality 3

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thank you for the answer but thats not it… I am thinking to put a request on fiverr about this. I have spend too much time to make it and its really sad i cant find a way to fix this last problem.

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It was a long shot…

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