Package Build Failed

I have been creating packages for quite sometime but now I am getting a failure on the build of the package which I can’t figure out. Any idea how to do as it suggests and run the build with scan or if you have a suggestion as to why it might fail on this “Task Permission_library parseDebugLibraryResources FAILED”

> Task Permission_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
UEDeployAndroid.FilterStdOutErr: > Task Permission_library parseDebugLibraryResources FAILED
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: FAILURE: Build failed with an exception.
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: * What went wrong:
UEDeployAndroid.FilterStdOutErr: Execution failed for task ‘permission_library parseDebugLibraryResources’.
UEDeployAndroid.FilterStdOutErr: > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
UEDeployAndroid.FilterStdOutErr: > !directory.isDirectory()
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: * Try:
UEDeployAndroid.FilterStdOutErr: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: * Get more help at https://help.gradle.org
UEDeployAndroid.FilterStdOutErr:

hello. I am trying to package my project but I have no idea what error is listed here. Could someone help me understand this? Thank you

UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe A_A_M_KoK_Zombie Win64 Shipping -Project=F:\A_UnrealProjects\A_A_M_KoK_Zombie3\A_A_M_KoK_Zombie3.uproject -Clean -NoHotReload F:\A_UnrealProjects\A_A_M_KoK_Zombie3\A_A_M_KoK_Zombie3.uproject -NoUBTMakefiles -remoteini=“F:\A_Unreal
Projects\A_A_M_KoK_Zombie3” -skipdeploy -nobuilduht -log=“C:\Users\Eddie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-A_A_M_KoK_Zombie-Win64-Shipping.txt”
UATHelper: Packaging (Windows (64-bit)): Cleaning A_A_M_KoK_Zombie binaries…
UATHelper: Packaging (Windows (64-bit)): Took 0.8618823s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe A_A_M_KoK_Zombie Win64 Shipping -Project=F:\A_UnrealProjects\A_A_M_KoK_Zombie3\A_A_M_KoK_Zombie3.uproject F:\A_UnrealProjects\A_A_M_KoK_Zombie3\A_A_M_KoK_Zombie3.uproject -NoUBTMakefiles -remoteini=“F:\A_UnrealProjects\A_A_M_KoK_
Zombie3” -skipdeploy -Manifest=F:\A_UnrealProjects\A_A_M_KoK_Zombie3\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\Eddie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-A_A_M_KoK_Zombie-Win64-Shipping_2.txt”
UATHelper: Packaging (Windows (64-bit)): Parsing headers for A_A_M_KoK_Zombie
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool “F:\A_UnrealProjects\A_A_M_KoK_Zombie3\A_A_M_KoK_Zombie3.uproject” “F:\A_UnrealProjects\A_A_M_KoK_Zombie3\Intermediate\Build\Win64\A_A_M_KoK_Zombie\Shipping\A_A_M_KoK_Zombie.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Reflection code generated for A_A_M_KoK_Zombie in 6.287823 seconds
UATHelper: Packaging (Windows (64-bit)): Writing manifest to F:\A_UnrealProjects\A_A_M_KoK_Zombie3\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Building A_A_M_KoK_Zombie…
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27035 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See IWYU | Unreal Engine Documentation. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in A_A_M_KoK_Zombie.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): Building 5 actions with 12 processes…
UATHelper: Packaging (Windows (64-bit)): [1/5] Default.rc2
UATHelper: Packaging (Windows (64-bit)): [2/5] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)): [3/5] Module.A_A_M_KoK_Zombie.cpp
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2374: ‘GInternalProjectName’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see declaration of ‘GInternalProjectName’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2374: ‘GIsGameAgnosticExe’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see declaration of ‘GIsGameAgnosticExe’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2374: ‘GForeignEngineDir’: redefinition; multiple initialization
UATHelper: /A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void *operator new](size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘new]’
UATHelper: _Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void operator delete(void *)’ already has a body
UATHelper: F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘delete’
UATHelper: diate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void operator delete](void *)’ already has a body
UATHelper: _Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘delete]’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘new’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void *operator new](size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘new]’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void *operator new(size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘new’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void *operator new](size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘new]’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void operator delete(void *)’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void operator delete](void *)’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘delete]’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void operator delete(void *,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void operator delete](void *,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘delete]’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void operator delete(void *,size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void operator delete](void *,size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘delete]’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void operator delete(void *,size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie3.cpp(4): error C2084: function ‘void operator delete](void *,size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): F:/A_UnrealProjects/A_A_M_KoK_Zombie3/Intermediate/Source/A_A_M_KoK_Zombie.cpp(4): note: see previous definition of ‘delete]’
UATHelper: Packaging (Windows (64-bit)): Took 11.6216904s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Eddie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-A_A_M_KoK_Zombie-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error