Is it possible to package Blueprint based project with a source build of the engine?
I am using a source build of the engine with all build targets compiled (development, shipping, etc) . If I create a Blueprint based project using this build, and create a package build of said project, the build and package will complete without any errors or issues. But when I go to the package location there are some missing files and the available executables will not launch.
For example, if I create a development build of a blueprint project it will contain an UnrealGame.exe executable under the generated Windows/Engine/Binaries/Win64/ folder. The .exe that is usually generated under Windows/{MyProject}/Binaries/Win64/ is missing. The myproject.uproject that is usually generated copied is present in a shipping build, but not a development build. At this point I’m wondering if Blueprint only projects are not meant to be used/packaged with source builds of the engine?
Thanks