Package assets selectively

Is there a way package only a selected set of assets? I’m iterating on a bug that only comes up in non-editor packaged builds and I keep having to package all the assets when I only need one to get repackaged.

how does migrating a project package it?

Unreal only packages assets by map. you can package certain maps .but it does’t allow you to package certain assets since there is a huge risk to do it.