UATHelper: 打包 (Android (ASTC)): Unreal Engine XGE Tasks
UATHelper: 打包 (Android (ASTC)): -----------------------------------------------------------------------
UATHelper: 打包 (Android (ASTC)): Incredibuild Console 10.1.11 (build 5157)
UATHelper: 打包 (Android (ASTC)): Copyright (C) 2001-2023 Incredibuild Software Ltd. All rights reserved.
UATHelper: 打包 (Android (ASTC)): -----------------------------------------------------------------------
UATHelper: 打包 (Android (ASTC)): --------------------Build System Warning---------------------------------------
UATHelper: 打包 (Android (ASTC)): License not activated:
UATHelper: 打包 (Android (ASTC)): License is not activated. Please activate the license in the coordinator.
UATHelper: 打包 (Android (ASTC)): This build will run in standalone mode.
UATHelper: 打包 (Android (ASTC)): -------------------------------------------------------------------------------
UATHelper: 打包 (Android (ASTC)): Build ID: {C362ABDF-E261-4C88-92FA-FF4E3DAD366C}
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Shader compiler returned a non-zero error code (-1073741819).
PackagingResults: Error: Shader compiler returned a non-zero error code (-1073741819).
UATHelper: 打包 (Android (ASTC)): LogModuleManager: Display: Unable to bootstrap from archive C:/Users/46179/AppData/Local/Temp/UnrealXGEWorkingDir/0A30FC05478D809A112239BB87C2376A//Bootstrap-C362ABDF-E261-4C88-92FA-FF4E3DAD366C.modules, will fallback on normal initialization
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Shader compiler returned a non-zero error code (1).
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 6 single jobs
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Job 0 [Single] Failed: Global/FMobileFogPS/111:/Engine/Private/MobileFog.usf|MobileFogPS Type ‘FMobileFogPS’ ‘/Engine/Private/MobileFog.usf’ Entry ‘MobileFogPS’ Permutation 111
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Job 1 [Single] Failed: Global/FClearReplacementCS_Texture3D_Float4_Bounds/0:/Engine/Private/ClearReplacementShaders.usf|ClearCS Type ‘FClearReplacementCS_Texture3D_Float4_Bounds’ ‘/Engine/Private/ClearReplacementShaders.usf’ Entry ‘ClearCS’ Permutation 0
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Job 2 [Single] Failed: Global/FNiagaraRibbonVertexReductionFinalizeCS/18:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonVertexReductionFinalization.usf|OutputRibbonStats Type ‘FNiagaraRibbonVertexReductionFinalizeCS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonVertexReductionFinalization.usf’ Entry ‘OutputRibbonStats’ Permutation 18
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Job 3 [Single] Failed: Global/FTonemapPS/1538:/Engine/Private/PostProcessTonemap.usf|MainPS Type ‘FTonemapPS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainPS’ Permutation 1538
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Job 4 [Single] Failed: Global/FNiagaraRibbonUVParamCalculationCS/12:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonRibbonUVParamCalculation.usf|GenerateRibbonUVParams Type ‘FNiagaraRibbonUVParamCalculationCS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonRibbonUVParamCalculation.usf’ Entry ‘GenerateRibbonUVParams’ Permutation 12
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Job 5 [Single] Failed: Global/FFilterPS/105:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 105
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Job 6 [Single] Failed: Global/FCopyCubemapToCubeFacePS/0:/Engine/Private/ReflectionEnvironmentShaders.usf|CopyCubemapToCubeFaceColorPS Type ‘FCopyCubemapToCubeFacePS’ ‘/Engine/Private/ReflectionEnvironmentShaders.usf’ Entry ‘CopyCubemapToCubeFaceColorPS’ Permutation 0
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Job 7 [Single] Failed: Global/FClearReplacementPS/0:/Engine/Private/ClearReplacementShaders.usf|ClearPS Type ‘FClearReplacementPS’ ‘/Engine/Private/ClearReplacementShaders.usf’ Entry ‘ClearPS’ Permutation 0
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Job 8 [Single] Failed: Global/FMobileBloomSetupPS/1:/Engine/Private/PostProcessMobile.usf|BloomPS_Mobile Type ‘FMobileBloomSetupPS’ ‘/Engine/Private/PostProcessMobile.usf’ Entry ‘BloomPS_Mobile’ Permutation 1
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: Job 9 [Single] Failed: Global/FNiagaraRibbonSortPhase1CS/4:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf|InitialSortList Type ‘FNiagaraRibbonSortPhase1CS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf’ Entry ‘InitialSortList’ Permutation 4
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: ShaderCompileWorker crashed!
UATHelper: 打包 (Android (ASTC)): Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771]
UATHelper: 打包 (Android (ASTC)): Array index out of bounds: 1694525696 from an array of size 31
UATHelper: 打包 (Android (ASTC)): 0x00007ff6768b405d ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive()
UATHelper: 打包 (Android (ASTC)): 0x00007ff6768aeb09 ShaderCompileWorker.exe!FWorkLoop::Loop()
UATHelper: 打包 (Android (ASTC)): 0x00007ff6768ababb ShaderCompileWorker.exe!GuardedMain()
UATHelper: 打包 (Android (ASTC)): 0x00007ff6768abd52 ShaderCompileWorker.exe!GuardedMainWrapper()
UATHelper: 打包 (Android (ASTC)): 0x00007ff6768bd989 ShaderCompileWorker.exe!wmain()
UATHelper: 打包 (Android (ASTC)): 0x00007ff6768bf09c ShaderCompileWorker.exe!__scrt_common_main_seh()
UATHelper: 打包 (Android (ASTC)): 0x00007fffbab2257d KERNEL32.DLL!UnknownFunction
UATHelper: 打包 (Android (ASTC)): 0x00007fffbb8aaa48 ntdll.dll!UnknownFunction
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: File path: “C:/Users/46179/AppData/Local/Temp/UnrealXGEWorkingDir/0A30FC05478D809A112239BB87C2376A/69-xge.out”
UATHelper: 打包 (Android (ASTC)): Expecting single job header ID 0x00000053, got 0x00000000 instead!
UATHelper: 打包 (Android (ASTC)): Forgot to build ShaderCompileWorker or delete invalidated DerivedDataCache?
UATHelper: 打包 (Android (ASTC)): LogShaderCompilers: Error: File path: “C:/Users/46179/AppData/Local/Temp/UnrealXGEWorkingDir/0A30FC05478D809A112239BB87C2376A/69-xge.out”
UATHelper: 打包 (Android (ASTC)): Expecting 10 single jobs, got 0 instead!
UATHelper: 打包 (Android (ASTC)): Forgot to build ShaderCompileWorker or delete invalidated DerivedDataCache?
PackagingResults: Error: Shader compiler returned a non-zero error code (1).
PackagingResults: Error: SCW 10 Queued Jobs, Finished 6 single jobs
PackagingResults: Error: Job 0 [Single] Failed: Global/FMobileFogPS/111:/Engine/Private/MobileFog.usf|MobileFogPS Type ‘FMobileFogPS’ ‘/Engine/Private/MobileFog.usf’ Entry ‘MobileFogPS’ Permutation 111
PackagingResults: Error: Job 1 [Single] Failed: Global/FClearReplacementCS_Texture3D_Float4_Bounds/0:/Engine/Private/ClearReplacementShaders.usf|ClearCS Type ‘FClearReplacementCS_Texture3D_Float4_Bounds’ ‘/Engine/Private/ClearReplacementShaders.usf’ Entry ‘ClearCS’ Permutation 0
PackagingResults: Error: Job 2 [Single] Failed: Global/FNiagaraRibbonVertexReductionFinalizeCS/18:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonVertexReductionFinalization.usf|OutputRibbonStats Type ‘FNiagaraRibbonVertexReductionFinalizeCS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonVertexReductionFinalization.usf’ Entry ‘OutputRibbonStats’ Permutation 18
PackagingResults: Error: Job 3 [Single] Failed: Global/FTonemapPS/1538:/Engine/Private/PostProcessTonemap.usf|MainPS Type ‘FTonemapPS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainPS’ Permutation 1538
PackagingResults: Error: Job 4 [Single] Failed: Global/FNiagaraRibbonUVParamCalculationCS/12:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonRibbonUVParamCalculation.usf|GenerateRibbonUVParams Type ‘FNiagaraRibbonUVParamCalculationCS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonRibbonUVParamCalculation.usf’ Entry ‘GenerateRibbonUVParams’ Permutation 12
PackagingResults: Error: Job 5 [Single] Failed: Global/FFilterPS/105:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 105
PackagingResults: Error: Job 6 [Single] Failed: Global/FCopyCubemapToCubeFacePS/0:/Engine/Private/ReflectionEnvironmentShaders.usf|CopyCubemapToCubeFaceColorPS Type ‘FCopyCubemapToCubeFacePS’ ‘/Engine/Private/ReflectionEnvironmentShaders.usf’ Entry ‘CopyCubemapToCubeFaceColorPS’ Permutation 0
PackagingResults: Error: Job 7 [Single] Failed: Global/FClearReplacementPS/0:/Engine/Private/ClearReplacementShaders.usf|ClearPS Type ‘FClearReplacementPS’ ‘/Engine/Private/ClearReplacementShaders.usf’ Entry ‘ClearPS’ Permutation 0
PackagingResults: Error: Job 8 [Single] Failed: Global/FMobileBloomSetupPS/1:/Engine/Private/PostProcessMobile.usf|BloomPS_Mobile Type ‘FMobileBloomSetupPS’ ‘/Engine/Private/PostProcessMobile.usf’ Entry ‘BloomPS_Mobile’ Permutation 1
PackagingResults: Error: Job 9 [Single] Failed: Global/FNiagaraRibbonSortPhase1CS/4:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf|InitialSortList Type ‘FNiagaraRibbonSortPhase1CS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf’ Entry ‘InitialSortList’ Permutation 4
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error: File path: “C:/Users/46179/AppData/Local/Temp/UnrealXGEWorkingDir/0A30FC05478D809A112239BB87C2376A/69-xge.out”
PackagingResults: Error: File path: “C:/Users/46179/AppData/Local/Temp/UnrealXGEWorkingDir/0A30FC05478D809A112239BB87C2376A/69-xge.out”
UATHelper: 打包 (Android (ASTC)): LogWindows: Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771]
UATHelper: 打包 (Android (ASTC)): Array index out of bounds: 1694525696 from an array of size 31
PackagingResults: Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771]
LogDerivedDataCache: C:/Users/46179/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:22.302 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 11885 files in 13152 folders with total size 1394 MiB.