We have created a plugin with some C++ classes defined and we’ve packaged it in order to share it with other users (that have a Rocket version of the engine).
The plugin works fine but we’ve noticed that if we try to package a game (using a Rocket build of the editor and the packaged version of the plugin) it requires Visual Studio installed. Is it possible to avoid to install VS? No C++ builds should be required.
Thanks a lot,