Package a game for windows on a mac

Hey,

I want to package the Game for windows but with using my mac. What options do I have since it looks like epic games do not support that natively.

Can i somehow build it from the command line?
Can i use parallels desktop to build it and if yes, is there a fix so i do not have to install the whole engine, all plugins and the project twice?
Is there a Plugin which can build it for me?
Is there maybe a Cloud Service where its building my project for different platforms?
Has Steam maybe such a Service?

Hello there @einfachBlu!

Of course, packaging a game with MAC is supported by UE. There’s a detailed guide in the community resources, that can be found below. Just make sure to select MAC from the dropdown menu.

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Additionally, here’s a video example of the packaging process for MAC in UE4:

Hey, thx for the reply.

I might wrote it a bit confusing but I can export for Mac. What i can’t do it exporting for windows on my mac. So i do not have the option to select windows as export platform, only mac.