I have multiple projects on the go some use a special character set, others don’t. How do i properly integrate p4v into unreal so that the correct character set and localizations are chosen when the appropriate project launches?
I need 2 things modified at the time that unreal connects to P4v:
-
The setting in the UI:
From P4 UI the menu, Edit > Preferences > Display under “Localization” select “Set encoding for all new connections to unicode servers. -
Cmd line setting
p4 set P4CHARSET=utf8
The first one is a UI setting and I don’t know what the equivalent command setting is. The second is easy enough to automate, but I need to do both. - Sorry I’m not a P4v expert so I don’t really know how to do this.