P2P Multiplayer Technical Issue for unreal 5.6
Hi, I’m Marcos. I’m creating a COD-style FPS game. I wanted to see if you could help me with a multiplayer technical issue.
I’m using the Redpoint EOS Online Framework plugin.
Automatic login is already working fine in my project.
What I need now is simple:
When the Multiplayer button in the main menu is clicked, it should automatically recognize/create the host group (P2P) that’s already configured.
After that, when the Game Mode button is clicked, the player should be able to choose between Domination or Team, and this should launch the correct Matchmaker Project.
Two questions:
Could you show how to connect these menu buttons to the Matchmaker logic using only Blueprints (with screenshots of the nodes, if possible)?
The example Blueprints in the documentation use the “Is Redpoint EOS Online Framework Free Edition?” node, but I’m using the paid version. What is the correct node or method to activate Matchmaker in the paid version? BP_MatchmakerDomination I’m not sure if this is correct, since I’m using P2P and not a dedicated server.
Thanks!