In ue 5.1 I’m trying to debug chaos vehicle, I have HUD actor in gamemode so showdebug works. However, when I try to use drawing commands like p.Vehicle.ShowWheelForces, they don’t render anything.
I even hidden my mesh in case it overlaps with the lines drawn by debug.
What I did to debug was step-by-step complication.
I checked if migrated SportsCar is working with the default GameMode with SportsCar set as pawn. It worked after “p.Chaos.DebugDraw.Enabled 1” and “p.Vehicle.ShowWheelForces 1”, I also overriden throttle for movement
I checked that it works in my game mode
I checked that it works with my own blueprint class.
Then I got it working. The reason it wasn’t before was that it is shown in Standalone, but isn’t shown in Listen Server which I selected as default