I have a pawn with two widget components, a health bar and a reticle. Only enemy players should be able to see the health bar, and only the controlling player should be able to see the reticle. However, the options for only owner see/owner no see do not change anything. I tried changing the owner of the widget component, but doing so requires a “local player” object reference, which as far as I can tell can only be acquired by calling “get local player” on a widget component. Obviously, that is not a very useful function here.
I found from other posts such as How to use Set Owner Player node that only owner see/owner no see work as expected when the widget component is set to world space; however, I insist upon using screen space, as prior experience has taught me that world space causes visual artifacting when the displayed widget moves around.