Is it possible to add a section in the “Content Browser” with our own gallery (like what is done for the “Epic” and “Fortnite” directories), or is there a simple way to transfer galleries between different projects?
Indeed I have created a personal gallery in a project that gathers elements of a game mechanic and I want to easily use it elsewhere. It would allow to make a toolbox…
It looks convenient, but I don’t think many game studios do this.
I didn’t work in game studios, my profession is related to architecture and construction, so I’ll tell you how we do it and why:
there is a common piggy bank project, it is huge in it a bunch of pre-written logic, assets of materials, sounds, camera settings and everything that we need in work,
next comes a test project of our future work, in which we build a future project, test various functions and which makes it easy to change anything in it,
the final project in which we collect everything ready in which there is nothing superfluous. There are no unnecessary details, sounds, assets, materials and other garbage.
Why is that? Because your final project should be as clean as possible, working and taking up as little memory as possible. Unfortunately, engine failures sometimes occur, and the fewer components in your project, the easier it is to return it to a working state.
In the test version of the project, you can do anything, it is comfortable to try new things, explore theories and hypotheses. You are not afraid to lose it and create a new one.
In UEFN, you can easily migrate content using the migration feature. It’s simple and comfortable.
Hum i’m dev… and in all language rewrite all dev or do one thing more than one time it’s bad.
It is the principle of reusability.
Gallery it’s that but for now it’s just for Epic and Fortnite’ things.
Actually the “Migrate” function not exist in UEFN just in UE.
I have made game mechanics with devices, currently it is necessary to redo all the configurations on each island in which I want to apply these mechanics.
Whereas if in a gallery I can store these devices and reimport them as needed in the islands requiring it, the time saving and the risk of error is reduced to its maximum.
It is the same when you have imported assets from UE to UEFN, you have to do this manipulation on each island which is tedious given the number of assets I have.
whereas if we can create personal galleries, this manipulation is to be done only once