I need to have an ANimNotify that takes variables so as per documentation I created a new Blueprint that inherits from AnimNotify and it shows up in the Montage Im working on and I can place it on the time line, and all is good.
But then I cannot get it to show up to be placed in the AnimationBlueprint.
I have tried compiling, saving all actors and classes. Opening them all up again.
I tried restarting the Editor as I know there’s a UE bug with custom AnimNotifys where you have to do that for them to show up.
But nothing makes my new own class notify available to place down in the blueprint.
Anyone know’s what Im missing?