OVR Lip Sync issues

I am trying to use the OVRLipSync Plugin for Unreal 5.1 and plug it into my Metahuman. I checked other forums but nothing seems to be working. I am not sure exactly what the issue is in my situation. I forced my audio to “force incline”, I added [Voice] bEnabled=True in DefaultEngine.ini and yet it doesn’t seem to work.

Ill send a screenshot of my blueprints - even though I am not sure what the problem exactly is, I think that the Viseme Values are 0 (maybe its because the lipsyncsequence is not working properly).

It doesn’t seem to work whenever I generate it normally nor does it work with me generating it with the offline model.

By the way, I want to use playback, not live.

You could consider using the following plugin, which can perform real-time offline lip sync for MetaHuman characters using various audio input sources, including (but not limited to) a microphone, audio file or buffer, TTS, etc: Real-time Lip Sync for MetaHuman and Custom Characters | Community tutorial