Hi, I’m quite new to UE4 and I’m wondering if there is a way to overwrite/displace Runtime Virtual Texture.
What I am trying to implement is basically an ‘undo version of digging into terrain’. So with RVT, a player can choose the place to add Static Mesh, but when he hits the “undo” button, I want to render the previous terrain. Is it somehow possible?
I’m using Blueprint but code or theoretical explanations are also very welcomed ![]()
Thank you very much!