Overworld: A journey to create an immersive open world

Some ten months or so ago I began working on my first serious attempt (in UE4) at fulfilling an eleven year dream: creating a believable, immersive open world. There’s still a lot of work to do as you will see, but I can’t wait much longer to share what I’ve been working on.

Going forward with the project I intend to move on to a new landmass after migrating it to a new version of Unreal. I’ve spent a lot of time here and I’d like to move on once I have all my asset kits complete, that way I can, having learned what I have here, focus just on what I want to be doing without having to worry about the rest of it.
Soon I will be back to share more about my work so far and my learning process, hopefully being helpful to some, and to share more about my progress into the future.

Cool graphics.