I’ve stuck today at the very interesting task… Just wanted to get a list of level actors/meshes overlapping my movable actor with static mesh component only (not root!). So after a few useless hours I’ve read everywhere in Hub that this is impossible. Some people advise to make a mesh comp as actor root (impossible for me) and get hit data sweeping. Some Rama’s kind write something incomprehensible and mysterious C++ approximation functions.
But the thing is overlap event works and overlapping actors array filled only when this actor wasn’t moving before and after the overlap time. Why?
How then do I get list of objects at certain area?!
At 100 I started to move actor and overlapping actors array had cleared.
By the way. Collision box component works well but this is kinda bad workaround. It doesn’t support flexible programming ))) You somehow need to copy mesh obstacles to collision box. Wooh