Hey dear readers i have following issue.
I created a verse Code that changes the class of all players to a class with overshield.
Also i have some trigger that changes the SetMaxHealth of all Players.
But when i get killed i spawn with 100/100 Health and not the selected from my trigger event.
Here is the verse code im currently using:
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
class_managerheal := class(creative_device):
@editable
Overshield_On_Device: class_and_team_selector_device = class_and_team_selector_device{}
@editable
Overshield_Off_Device: class_and_team_selector_device = class_and_team_selector_device{}
@editable
Overshield_Trigger: trigger_device = trigger_device{}
@editable
HP200_Trigger: trigger_device = trigger_device{}
@editable
HP180_Trigger: trigger_device = trigger_device{}
@editable
HP165_Trigger: trigger_device = trigger_device{}
@editable
HP1_Trigger: trigger_device = trigger_device{}
var Overshield<private> : logic = false
OnBegin<override>()<suspends>:void=
Overshield_Trigger.TriggeredEvent.Subscribe(OvershieldTriggerEvent)
HP200_Trigger.TriggeredEvent.Subscribe(HP200TriggerEvent)
HP180_Trigger.TriggeredEvent.Subscribe(HP180TriggerEvent)
HP165_Trigger.TriggeredEvent.Subscribe(HP165TriggerEvent)
HP1_Trigger.TriggeredEvent.Subscribe(HP1TriggerEvent)
OvershieldTriggerEvent(NotAgent:?agent):void=
if (Overshield?):
Players:[]player := GetPlayspace().GetPlayers()
for(P : Players):
if (FortChar := P.GetFortCharacter[]):
Health : float = FortChar.GetMaxHealth()
Shield : float = FortChar.GetMaxShield()
Overshield_Off_Device.ChangeClass(P)
set Overshield = false
FortChar.SetMaxHealth(Health)
FortChar.SetMaxShield(Shield)
else:
Players:[]player := GetPlayspace().GetPlayers()
for(P : Players):
if (FortChar := P.GetFortCharacter[]):
Health : float = FortChar.GetMaxHealth()
Shield : float = FortChar.GetMaxShield()
Overshield_On_Device.ChangeClass(P)
set Overshield = true
FortChar.SetMaxHealth(Health)
FortChar.SetMaxShield(Shield)
HP200TriggerEvent(NotAgent:?agent):void=
if (Overshield?):
Players:[]player := GetPlayspace().GetPlayers()
for(P : Players):
if (FortChar := P.GetFortCharacter[]):
Overshield_On_Device.ChangeClass(P)
set Overshield = true
Health : float = 100.0
Shield: float = 100.0
FortChar.SetMaxHealth(Health)
FortChar.SetMaxShield(Shield)
else:
Players:[]player := GetPlayspace().GetPlayers()
for(P : Players):
if (FortChar := P.GetFortCharacter[]):
Health : float = 100.0
Shield: float = 100.0
FortChar.SetMaxHealth(Health)
FortChar.SetMaxShield(Shield)
HP180TriggerEvent(NotAgent:?agent):void=
if (Overshield?):
Players:[]player := GetPlayspace().GetPlayers()
for(P : Players):
if (FortChar := P.GetFortCharacter[]):
Overshield_On_Device.ChangeClass(P)
set Overshield = true
Health : float = 80.0
Shield: float = 100.0
FortChar.SetMaxHealth(Health)
FortChar.SetMaxShield(Shield)
else:
Players:[]player := GetPlayspace().GetPlayers()
for(P : Players):
if (FortChar := P.GetFortCharacter[]):
Health : float = 80.0
Shield: float = 100.0
FortChar.SetMaxHealth(Health)
FortChar.SetMaxShield(Shield)
HP165TriggerEvent(NotAgent:?agent):void=
if (Overshield?):
Players:[]player := GetPlayspace().GetPlayers()
for(P : Players):
if (FortChar := P.GetFortCharacter[]):
Overshield_On_Device.ChangeClass(P)
set Overshield = true
Health : float = 65.0
Shield: float = 100.0
FortChar.SetMaxHealth(Health)
FortChar.SetMaxShield(Shield)
else:
Players:[]player := GetPlayspace().GetPlayers()
for(P : Players):
if (FortChar := P.GetFortCharacter[]):
Health : float = 65.0
Shield: float = 100.0
FortChar.SetMaxHealth(Health)
FortChar.SetMaxShield(Shield)
HP1TriggerEvent(NotAgent:?agent):void=
if (Overshield?):
Players:[]player := GetPlayspace().GetPlayers()
for(P : Players):
if (FortChar := P.GetFortCharacter[]):
Overshield_On_Device.ChangeClass(P)
set Overshield = true
Health : float = 1.0
Shield: float = 0.0
FortChar.SetMaxHealth(Health)
FortChar.SetMaxShield(Shield)
else:
Players:[]player := GetPlayspace().GetPlayers()
for(P : Players):
if (FortChar := P.GetFortCharacter[]):
Health : float = 1.0
Shield: float = 0.0
FortChar.SetMaxHealth(Health)
FortChar.SetMaxShield(Shield)