Hi everyone, I’m trying to implement a blueprint that restricts the player characters rotation when they’re on a ladder. I have a blueprint solution that has taken inspiration from other forum posts and videos and in theory it does exactly what I want. BUT… the problem is that by pushing the mouse either left or right at maximum speed and distance you can force the character to rotate even when using the recommended blueprint.
I’m not sure what is happening here, but my guess is that the action value X of IA_Look reaches such a high value that it somehow overrides the View Yaw Max. Or maybe it has something to do with mouse-sensitivity?
No video+comments or forum post discusses this bug, which made me think that my custom Player Character might be coded in a weird way. But nope! The same issue arises when I’m using the UE5.6 First Person New Project template.
I’m using a newly created First Person project and in the BP_FirstPersonCharacter I’ve set up the following blueprint:
When pressing the 2-key the players camera rotation is limited. But by pushing the mouse as fast and far as it is possible on a desk, the limitation seems to be overridden.
Why is this?