Hello,
I have used external INI files that are included with packages to update Engine settings, but is there a way to do the same thing for Game settings?
Basically, I have values set in DefaultGame.ini (or any other INI configuration, which is derived from UDeveloperSettings). When I package my game, I use PAKs, so no INI are accessible to the players directly. However, I want to allow players to have an INI where they can modify some of the settings I have in my game INIs.
Is that possible? Can I create some MyGame/Config/SomeFile.INI next to MyGame/Content/Paks/MyGame.pak and use it to override config values?
Thanks!