Overriding Game settings in packaged builds

Hello,

I have used external INI files that are included with packages to update Engine settings, but is there a way to do the same thing for Game settings?
Basically, I have values set in DefaultGame.ini (or any other INI configuration, which is derived from UDeveloperSettings). When I package my game, I use PAKs, so no INI are accessible to the players directly. However, I want to allow players to have an INI where they can modify some of the settings I have in my game INIs.
Is that possible? Can I create some MyGame/Config/SomeFile.INI next to MyGame/Content/Paks/MyGame.pak and use it to override config values?

Thanks!

As far as I know, all INI files are accessible to users after the game was launched at least once.
For development builds, they are located in
WindowsNoEditor\[GAMENAME]\Saved\Config\WindowsNoEditor
and for shipping builds, they’re in
C:\Users\[USERNAME]\AppData\Local\[GAMENAME]\Saved\Config\WindowsNoEditor

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