Overriding Blueprint Editor

My Plugin aims to extend “Paste” functionality of Blueprint Editor, such as if user pastes (CTRL + V) string “branch”, it will spawn Branch node. I know, quite useless but bear with me please.

I created a child class of FBlueprintEditor with required changes, but I don’t know how to say to Unreal to use the child editor instead of the default one.

Any ideas?

You should use extenders, it’s quite old video but it should give you general idea:

There no central point for extension you need to access extenion point from module class

Since you making plugin i assume you already aware how to interact with modules