Overriding a sound mix inside the GameInstance isn't working

Hey, I’ve set up these nodes inside the GameInstance so that the audio volume is set as soon as the game starts.


The problem is, it doesn’t work and I instead have to copy and paste these node inside all of my widget classes. How can I globalize it?

I know i am very late to the party, but i had the same issue and i have found the solution.
In case somebody else is having this problem, preaching it to other posts seems like a good option :smiley: .

The solution is presented in this post:

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