Hey, I’ve set up these nodes inside the GameInstance so that the audio volume is set as soon as the game starts.
The problem is, it doesn’t work and I instead have to copy and paste these node inside all of my widget classes. How can I globalize it?
Mitzhawk
(Mitzhawk)
December 16, 2023, 5:21pm
2
I know i am very late to the party, but i had the same issue and i have found the solution.
In case somebody else is having this problem, preaching it to other posts seems like a good option .
The solution is presented in this post:
This post is not a question, but rather a mini tutorial on how to change the game audio volume.
Thought it was worth sharing it for anyone struggling with it (like myself) since there doesn’t seem to be a solution posted on answerhub or the forum, aside doing it in C++ or using Rama’s plugin.
It’s actually rather simple
Create a new Sound Mix asset (leave the default settings)
In your Game Instance Blueprint (should work in any BP, but since the GameInstance is persistent, it’s the best cand…
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