Is there a way to override the UChildActorComponent such that it only allows you to select an actor of a specific class?
For instance, if I had a game with a “Car actor”, and I wanted to set a child actor component for each passenger in the vehicle. Currently, this works so long as I select the right class, but I would prefer that I can only place a “Passenger Actor Class” in the “Passanger Child Actor Component”, as currently you can pass any Actor in for the value. Please see image for reference, as the seen in the drop down the editor pulls up all values.