I have a issue with the andriod permissions, which are set by default. The only one i have added is BILLING. Ive created the ManifestRequirementsOverride.txt file as people say to do, but this doesn’t do anything.
File is in Game\Build\Android
Here is what i have in the file.
Sean_L
(Sean_L)
April 26, 2017, 6:06pm
2
Hey Risager,
Sorry for the delay on this.
I have a couple of questions to help me better understand the issue:
When you say it doesn’t do anything, could you elaborate on what results you’re seeing vs. what you expect to see?
Could you provide a detailed list of steps I can follow to reproduce the issue on my end?
Thanks
I got it working through the editing the UnrealBuildTool. Commenting out the permission i didnt need.
Could someone off a detailed description of how to do that for the Blueprint users? These permission issues are killing me!
joantanku
(joantanku)
June 17, 2021, 5:06am
5
In case you didn’t find out yet …
I found solution to the problem in this link , follow the forum link , it was easier than i thought .
Hello, I’ve been trying to remove permissions READ_PHONE_STATE and GET_ACCOUNTS, but my ManifestRequirementsOverride.txt doesn’t get registered. I’ve even gone into UEDeployAndroid.cs to change the manifest generation, but it doesn’t change it. What...
joantanku
(joantanku)
June 17, 2021, 2:44am
6
Same here !! Did u find any solution ??
araz01
(Araz Studio)
July 30, 2024, 3:08pm
7
yeah, place override in project/build/android