Hey everyone
I have some weird idea to be able to replace any class like PrimitiveComponent with a class that inherits from it like staticMeshComponent on the fly without having to create a new component or write code
for example I want to have character with box collider
and then I decided to make another character but with sphere collider
nothing else is changed
it would be nice if we could replace the box with sphere and it works just fine
so I tried to make something similar to that by creating a UPrimitiveComponent property and making it editable anywhere
and I got this
note : generate collider is just the name of the property nothing super fancy

it didn’t require any constructor code to work
but I noticed that it gets crazy if there is no root component
what happens when I assign a class to it is it creates the selected class as a new component then assign it to the root component
and if I reassign it again it would create another component with the original still being alive and also the new one will be attached to the root component
any suggestions about this kind of workflow ?
and how I could customize it to be able to just replace without creating a new one ?