Overloading GameMode functions

Hey all. I’m using the “Basic Code” project template and trying to overload AGameMode functions such as void StartMatch() so I can figure out what sorts of events/callbacks drive the gameplay in C++. So far my attempts have been unsuccessful; the overloads never run. Anyone have some pointers on how to get something like this set up?

Thanks.

Dear Paul,

To override StartMatch,

in your own GameMode class:

Here’s the basic code structure :slight_smile:

#.h

#include "YourGameMode.generated.h"

UCLASS()
class AYourGameMode : public AGameMode
{
	GENERATED_UCLASS_BODY()

public:
        virtual void StartMatch() OVERRIDE;
};

#.cpp

#include "YourGame.h"

AYourGameMode::AYourGameMode(const class FPostConstructInitializeProperties& PCIP)
	: Super(PCIP)
{
}

void AYourGameMode::StartMatch()
{
   Super::StartMatch();

   //your additional code here
}

#Config

To make sure you are using your custom Game Mode class:

DefaultGame.ini

[/Script/Engine.WorldInfo]
GlobalDefaultGameType="/Script/YourGame.YourGameMode"

[/Script/Engine.WorldSettings]
GlobalDefaultGameMode="/Script/YourGame.YourGameMode"
GlobalDefaultServerGameMode="/Script/YourGame.YourGameMode"	

Enjoy!

Rama

Aha! Interesting, I had no idea I needed to set those game settings. It’s very late here so I’ll give this a whirl tomorrow and let you know how it goes. Thanks :slight_smile:

Also, if you have any other resources I can read up on relating to C++ driven gameplay, please share them! The learning curve feels incredibly steep.

I have written 26 tutorials on c++ in UE4 here

http://forums.epicgames.com/threads/972861-26-TUTORIALS-C-for-UE4-gt-gt-New-Toggleable-Rag-Doll-Physics

I have written 15 basic-intro level tutorials here

http://forums.epicgames.com/threads/973803-Tutorials-Entry-Level-UE4-C-Overview-Q-amp-A-gt-Making-Fully-Custom-Camera-Behaviors

If my answer to your question resolves your issue please click the check next to my answer so that others know your issue is resolved

:slight_smile:

Rama

In newer versions, you can set the default game mode in the project settings in the editor, but this just hasn’t been rolled out to rocket yet.