Is there a way to overlay the face texture on the base one, and then have the face overlay changeable to different expressions? I don’t want the textures to blend at all- Just have the face appear over the base texture. I really appreciate the help!
you can duplicate the face geometry and unwrap it on second UV channel. then use a flipbook node in the face material, with material parameters for setting the AnimationPhase through blueprint.
are you sure that area is fully transparent?
maybe try masked instead of translucency.
or try unlit and see how it looks.
maybe a toon shader would help.