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Overlay Material not working on Static Meshes
Development
Rendering
unreal-engine
Frank_Siegurd
(Frank_Siegurd)
March 12, 2025, 3:42pm
4
image_2025-03-12_233202765
658×1007 85.3 KB
Hi, it seems to be a problem with version 5.3 and above (im using 5.5). I had the same issue here but solved it by just turning off “Enable Nanite Support” in static mesh settings tab. I use it for inverted hull, worked as I expected.
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