I really need help, I need to be able to add like overlay images and subtitles to my animations, so, if there’s a text layer I can do in animations that’s good, but I need help most with the images, what I’m trying to do is get dialog in my movies, looks a little like this, how you would see an rpg game, is that possible?
You could do it by adding Event Tracks in the sequence to load your dialogue UMG Widget and then use further event track triggers to change the text as the movie progresses.
that’s useful ^^ thanks for the help, now I just need to know how to add png images, like on the text box shown, sorry I’m new to unreal and I searched for this everywhere with no luck XD
You can add the background of your dialogue panel as an image in the Widget (see the Pallet panel, top left of the UMG editor, then set the image in the Details panel, right of UMG editor).
Then create a text box for the dialogue, in which you would populate your various dialogues as they are triggered in the sequence. This can be driven through a function in the Widget and triggered by an Events track in Sequencer.
I’d suggest following some UMG tutorials, because although what you are looking to do isn’t very complicated, there are a few non-intuitive aspects to getting the widgets to work well in an efficient manner, for example making sure that they scale correctly for different viewports, creating the functions to change the dialogue text, etc.
I’ll see what I can do, I’ll try my best anyways XD I’m so used to Unity and trying to animate in Unreal is certainly more complex, but I heard Unreal’s animation was better then Unity, Unreal is kind of complex to navigate XD