I kown th UV is’t that great but for a distance detail mesh and a first try it’s ok. It’s using Uv channel 1 but it seams like the Engine is using channel 0 instead of 1 and I can’T find a button/field to change the used UV channel like in the UDK.
So how do I fix this?
If your getting the error when building lightmap, it because you have bad UVs on the light map uv channel. It does not use the same channel as you texture UVs.