Hey recently created a trial run on doing a landscape. When you test play the level it’s all dark.
I have tried both a sky box and directional lighting with the atmospheric fog (fog works fine)
When I imported the mesh it gave the warning that there were overlapping UV.
I’m guessing this is because I haven’t applied a UV map at all. I know parts of the mesh overlap (small parts not worth getting rid of that it was nearly impossible to create a proper angle by removing: like where two mountains meet)
Reading other’s answers i just need to create a UV map of the surface area and the problem will be fixed correct? I’m not 100% sure as i’ve never done a mesh this large, or had the error before and would appreciate some feed back on it.