So most of my meshes have an issue;
There is one UV inside the blender files and the UV faces are overlapping. The positioning is correct but there are clipping issues and when I build I get the overlapping UV maps error. My idea to solve the problem is create multiple UV maps in Blender and put different faces on different layers. My only issue is I’m not sure if this will work or how to exclude certain faces from each map. Any tips would be appreciated