So I have a situation where I shoot projectiles at enemies - and on overlap it spawns a “HIT” particle effect…
it does it MOST of the time - but sometimes it returns 0,0,0 for the impact point
I checked if it is hitting the same actor and the same component 3 times but the the last time it did 0 0 0 as impact point and spawned the particle at the origin.
Is this a bug? Am I doing something wrong here?