Hey guys, bit of an interesting one here. I’m experimenting with slicing procedural meshes, and doing so in VR. I’ve managed to make a standard ProcMesh and cut it, but I was looking into applying the same thing to a skeletal mesh. To do so I made each body part its own static mesh and parented it to the skeleton, and then copied each to a procedural mesh. Upon testing the usual slice code though, none would actually slice, asides from the right leg. I checked, and there is no difference that I can discern between the right leg and any other body part. They all have the same settings, properties, collision and more, but yet they behave differently. Here are some screenshots.