Overlapping Physics Volume Triggers: Inner volume not triggering

Hey everyone,

I’m trying to divide my level into “areas” which control things like player speeds, which tools they have available, etc. I’m using Physics Volumes to do this so I can edit the geometry in-editor to mark off those areas and then respond to the Actor Enter/Exit events to make the changes.

I ran into a problem where I needed a “hole” in one of the volumes (a clearing in a forest). For the life of me I could not find out how to cut a hole in one of the physics volumes using the Geometry Editing mode in Unreal, so I decided to create an smaller volume within that volume that sets the properties to their default values. However, the inner volume doesn’t trigger its Enter/Exit events when the player crosses it bounds.

Is this some kind of limitation on the use of Physics Volumes? If so, does anyone know how I could just cut a hole in my larger volume?

I technically have the option to just make a few volumes that like surround the hole but I’d like to know if there’s an easier way to do this.