Hey everyone,
I’m trying to divide my level into “areas” which control things like player speeds, which tools they have available, etc. I’m using Physics Volumes to do this so I can edit the geometry in-editor to mark off those areas and then respond to the Actor Enter/Exit events to make the changes.
I ran into a problem where I needed a “hole” in one of the volumes (a clearing in a forest). For the life of me I could not find out how to cut a hole in one of the physics volumes using the Geometry Editing mode in Unreal, so I decided to create an smaller volume within that volume that sets the properties to their default values. However, the inner volume doesn’t trigger its Enter/Exit events when the player crosses it bounds.
Is this some kind of limitation on the use of Physics Volumes? If so, does anyone know how I could just cut a hole in my larger volume?
I technically have the option to just make a few volumes that like surround the hole but I’d like to know if there’s an easier way to do this.