Overlapping not working

i’m glad you’ve solved it :]

i advice to transfer your last comment to answer section so further readers can use that solution.

Guys great News I got it working. Actually it si all the same except that i have realized that my ship has Player pawn as instigator.
So thought why not give it a try and set an BINDEVENTON ACTOR OVERLAP at begin Play of the Object actor and set the target to pawn. now ALLEvents that have to do with overlap work as expectet
and even the casting to the enemy actor GREEN , which is not pawn, works right.
Physics Simulation also works and all of the sudden the flicker effect that i’ve mentioned at the beginning of my question is gone!
Still thanks for your help guys!