So now the fail casting is triggered, BUT- randomly.
So I see the object flying and at some Point in time it prtins “failed” from my blueprint.
Then I made it that just ONE object is spawned.
But when i overlap with that single one nothing is triggered. And with multiple ones,too.
Just this random print. This is such a nonsense!
I’m stuck at this point in my development cause I’ve done everything, but the next steps, like the shield, which require to block the physics actor “object” but add a efvent on overlapping with my smart enemies.
Thank you for your time, I appreciate it