I’m trying to make a top down grid based puzzle game.
I have a actor blueprint that has a cube and then a number of collision boxes that are for detecting what is in the next squares.
My idea was to have all of the collision boxes in an array and then a ForEachLoop that goes through each one detecting what is in the adjacent squares.
The collision boxes are in a Actor Component variable array.
Here is where I am running in to my problem. When I drag out from the array element of the ForEachLoop it doesn’t seem to want to connect to the GetOverlappingComponents node.
Am I using the correct node for this?