Overlapping Collision Boxes

Great point.

You could create a blueprint that was just a trigger volume or invisible cube that has a trigger volume, and the logic could live there.

As far as turning triggers on/off, you could do something like a manager class, or use the player’s blueprint to do it. Tough to say without getting hands on, but I do think it is possible.

Here are a couple links in that direction, in case it is useful:

* Link 1

* Link 2

Good luck with your project!

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