Overlapping audio volumes plays sound twice?

I got around this in Ark by just using the audio with attenuation settings overrides. There was a good hand-off just using the “drag-n-drop” functionality of the audio with allowing it to be heard from X distance. It would hand off from one to another without playing more then 1 at a time per player. I have never used the audio triggers due to it just working with the simplest method. I was using “wave sounds” with some jungle birds and dino sounds with some really nice blends of the 2 when X dist. was achieved. When on the beach itself, it would play the wave sounds, when in the jungle it would be the jungle sounds. I think i had 14 beach ones in a row and it was a good hand-off with constant sound (no drops or double plays) …

Trying using the audio (the sphere you can change as well) and then make adjustments in the audio for how many to play, distance, attenuation, etc etc … that maybe easier then trying to use the audio box.