Hey there, I’m trying to make an actor that has two collision spheres. The smaller one handles collision, and the larger one handles overlaps. When I try this only the root sphere triggers overlaps, even when it has “Generate Overlap Events” is unchecked. Any thoughts on how to fix this?
Actor setup in viewport:
Here is how their collision and physics are set up:
Collision Sphere (smaller sphere):
OverlapRadius (larger sphere):
When I have only one sphere they both work as expected, but as soon as I add two overlaps are only generated by the root sphere. Does anyone know if I’m doing something wrong?