Overlap with multiple collision spheres not firing

Hey there, I’m trying to make an actor that has two collision spheres. The smaller one handles collision, and the larger one handles overlaps. When I try this only the root sphere triggers overlaps, even when it has “Generate Overlap Events” is unchecked. Any thoughts on how to fix this?

Actor setup in viewport:

Here is how their collision and physics are set up:

Collision Sphere (smaller sphere):

OverlapRadius (larger sphere):

When I have only one sphere they both work as expected, but as soon as I add two overlaps are only generated by the root sphere. Does anyone know if I’m doing something wrong?

Posted the same question on Unreal Answer Hub and figured out an answer. Link to that here: Begin Overlap not working with multiple collision spheres - World Creation - Unreal Engine Forums