I’m trying to create an overlap event in the Level blueprint, but only if a specific instance of an Actor Blueprint overlaps with the object. I have highlighted in red a reference to the object that I want to trigger the collision (but I only want to trigger the event if that particular instance of the actor overlaps, not if another instance of it does).
Please let me know if any clarification is required on this question.
I think I found a solution (screenshot below).
Let me know if this is not the best way to go about it.
Level Blueprint & particular instance
of the actor
Let me know if this is not the best
way to go about it.
That’s the scenario where you could actually use it this way without me complaining about the LB… ;). But(!), you could create an even tighter coupling by creating a hard reference inside one of the actors and keep the LB out of it, if necessary.
The only gripe is that if you want to reuse this particular interaction in another level, you’ll need to script it again. Maybe irrelevant, though, ofc.
That makes sense, thanks!