I have a car configurator wich has a lot of customizable assets. Due ti this and my pour Unreal Engine knowledge and following a tutorial i decide ti make some circle point of interest that on click on time open for each a widget menu. The problem is that them overlapping eachother. Of i move camera around the car and click on some of them them work but of i’m on 3/4 perso front of car the widget interfer bu other. At first glance it seme a z order, but may it need something like when mouse close to the bp make visibile the circle dot.
Thanks
Hey @ytsejam hello!.
Could you provide more details or share a screenshot of the issue you’re encountering?. Thanks!
Yes. Sorry my mistake. Asap tomorrow when I’m back to my workstation.
Thank you
Ok here some screen
So i have actor as circle that has widget in screen space mode. When onclick button, start animation show the menucolor panel. As you can see on my screen all those circle in some case around the car overlap and this get problem on variable function. What i will like to do is activate\make visible the dot when mouse is closest to the geometry(the body is BP the wing is bp the mirror are BP)
I did a test when mouse is hover the wing make the dot\circle visible, but for this the dot
flashing a lot. Is it clear? Thanks
And thanks everyone helps me I started from zero Unreal engine knowledge but this community is awesome rich of support and pleasure to help everyone. Its’ a fantastic experience.
Anyone?